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Get the best quality irons your can afford.... and quality means maximum "feel". |
![]() For the golfer who can break 95, but is not ready for a pure muscle-back, the Ralph Maltby MTF carbon steel forged cavity back will give you a higher, more floating approach shot with some stopping power. VERY nice feel. Provides considerable forgiveness, but is still quite workable. Not cheap at about $60 per club with steel shafts. With reasonable composite shafts, figure around $65 each, up to $100 or more with high-end shafts..
The Wishon 560MC. A high-end club for the low-end golfer. Made of carbon steel for great feel and then forged for even better feel and responsiveness, and then CNC milled for precise and optimal weight distribution. Progressive offset, maximum perimeter weighting, and slightly oversized for maximum game improvement. Slightly reminiscent of the original Ping designs, but oh-so-much better. About $65 per club, and please see my note on "game improvement" clubs.
For the mid-handicapper who appreciates quality. The Wishon 770, with a stainless body and an aerospace steel face, this is the forgiveness club that lets you get away with those off-center hits, without sacrificing everything else. Despite being for the not-great golfer, they are high-tech and well worth the $60 per club cost if you take your just-average golf seriously.
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IRONS Set Makeup- If you cannot drive the ball over 260 yards,
don't carry anything longer than the 5 iron. In most cases, I recommend getting the
fairway wedges offered with your chosen
iron set, up to the GW or AW, but not the sand wedge, and you
probably still need an additional "trouble" wedge. See Set Makeup Length- There is a formula for the shaft length of your irons,
but we can fudge it up a bit for more distance, or down a bit for
accuracy, depending on your game improvement needs. Irons are not supposed to be distance clubs; they are for hitting
the green, so it is accuracy and consistency that you want, within
an acceptable distance range. Backspin is also an issue, but only if
you are capable of hitting down on the ball accurately. For better
golfers, trajectory is also important For mid-handicap men of average height, your
7-iron should be spec'd to carry 140-150
yards. "Game Improvement" Clubs - a
number of design features are lumped under the phrase "game
improvement", so its helpful to understand what that
means. There are 20 or 30 ways you can hit a ball
incorrectly.... off-center laterally or vertically, topping it,
skulling it, hitting the ground behind it, wrong swing path, open or
closed face, hitting with a descending or ascending swing path,
etc... Some of these defects are swing path issues, and some
are club-to-ball contact issues. While a properly fit club can
help with some of the swing-path issues, the design of the clubhead
can only address the contact issues. A number of clubhead design features attempt to compensate for
bad contact, and that's what is mean by a "game
improvement" design. But "game improvement"
design can help correct only 5 of these defects, and they only make a slight improvement
in the result of a slightly bad contact. They
DON'T DO ANYTHING to improve a bad swing. A really
bad hit still produces a really bad result. On the flip side, on
those occasions when you make great contact, these same features
take something OFF the result. A well-struck game improvement
clubhead produces less fell, backspin and workability than a
well-struck muscleback Head Shape- With a few exceptions (the
"muscle-back" blade designs intended for
better golfers), most iron head designs are perimeter weighted. The
difference is in where on the perimeter the weight is concentrated.
All clubs have most of the weight towards the bottom, so the
question of weight-distribution is really "how much".
Heel-and-toe weighted clubs are slightly more accurate, sole-weighted
clubs will help get the ball up in the air, and top-line weighted clubs are more
forgiving of vertically off-center hits. The trade-off with perimeter weighting, is that it will "correct" your mis-aligned hits even if you intended to hit it that way. So they tend to be less "workable" and will not take a draw or fade as well as a less forgiving club. Offset- Offset refers to the small fraction of an inch that the face of the club is set back from the line of the shaft. High offset is intended to reduce slicing. Clubs for low-handicappers have zero offset, while hacker clubs have as much as a quarter inch. Offset slightly reduces your tendency to hit with an open face, thus giving you a slightly more accurate average shot. The theory is that a lot of offset means your hands will be a bit further along in the swing when the face contacts the ball. Therefore (the theory goes) your wrists will be somewhat more rotated, meaning a less-open face. Again, there is a tradeoff... less workability, lower trajectory, and loss of feel. And for structural reasons, high offset clubs are made out of 17-4 stainless, the klunkiest of the popular golf club materials. Bounce- Bounce is the amount that the bottom of the club sticks down below the bottom of the face. Oddly, its measured in degrees. Less skilled golfers want some bounce, so that the club doesn't dig into the dirt so quickly when they hit a little fat. But not too much, or the face will make bad contact when they hit a little thin. 3 degrees is about normal on a fairway iron for average golfers. Rocker Radius- Rocker is the side-to-side curve of the sole (bottom) of an iron. Clubs for better players are flatter on the bottom to produce better contact and keep the weight lower. But less precise players would frequently dig those pointy extremities into the dirt, so they need more rounded soles. Overly flat soles are also a problem on side-hill lies Grind
Radius- The back edge of the sole of fairway irons (and wedges)
needs to be "radiused" (have the edge softened) to avoid
it catching on the grass on the takeaway. Better players
prefer somewhat less radius, again keeping a little more weight
lower. Material- While a lot of other design elements
determine how each individual swing moves the ball, the material
from which your iron clubheads are made does nothing for a
swing, good or bad. But it is important in improving your average
result. The material determines, more than anything else, the
quality of the feedback each impact gives you. This in turn
allows you to improve the quality of your future swings. Most irons (including premium brand-name off-the-shelf clubs) are made from
cast 431 or 17-4 stainless steel, which provide a very durable and
cosmetically nice club at a very affordable price, but have a
slightly "clunky" feel. 304 stainless is
popular in the lower-end market for its better feel, but it
is softer, less durable, and more troublesome. Hi-tech 455
stainless is also used increasingly in a lot of mid-range clubs,
because it requires less expensive handling at the
factory. "Hot-forged" stainless steel clubs (meaning they are cast into the desired shape
and then heated and hammered into higher density) are also
becoming popular amongst some low and mid-range brands trying to upgrade a
bit.. It is not possible to truly forge stainless
steel, but hot-forging adds a little density (not hardness) to the face. For superior
density and feel, nobody has improved
on forged carbon steel, a block of raw
iron containing a small
percentage of microscopic carbon flakes, simply pounded into the desired shape.
Most very good golfers prefer
them. But forged clubs are expensive ... about two to
five times what stainless clubs will cost... and require occasional
tuning. Ask me if you'd like to hit a forged club sometime;
you'll be impressed. For balance and feel, there is simply
nothing better. But like I said, a better material will not give
you a better shot right off the bat. What it does is allow you
to improve your swing over time. Loft and Lie- The
"standard" 5-iron loft is 27 degrees, with a lie of 60
degrees. A 6 iron is 30/61, ...3 degrees more loft and 1 degree more
lie. (incidentally, those are market-driven specs... read
about "loft/length creep".) These changes get bigger as the
numbers go higher. Some designs go "stronger" on the loft,
and some go higher, so it is possible to build a set that meets your
vertical game plan. If we have to play with the shaft length to get the
right distance from your irons, then the lie may need
adjusting. Also, if you are built with proportionately longer
or shorter limbs than the ergonomic norm, the lie must be
adjusted. Finally, if you prefer a softer or stiffer shaft, or
have a significantly faster or slower swing speed, this will affect
your lie requirements, because your shaft bows
outwards at the bottom of your swing, tipping the toe down. All that having been said, standard lie is just fine for most
golfers, and fine-tuning an off-the-shelf set would not be a good value for
them. Good golfers should
be concerned about lie angles, because their typical accuracy is
close enough that a canted head will throw them noticeably
off. Manufacturing standards are not what
you might expect, so many heads within a set vary up to a full degree, just by
accident. Even if it was right coming out of the factory, it
will change with time and repeated impacts. You should have your
lofts checked and tuned now and then. Clubs made of 17-4
stainless are just about impervious to this kind of accidental
de-tuning-over-time, and really can't be adjusted effectively
anyhow, so there's not point in having them tuned... you are stuck
with what you got out of the factory.
Ladies Irons-
Shafts- Stiff, full-weight, metal shafts are technically right for most
people, are most consistent, and also least expensive. But
"feel" is critical to iron shots, and if composite shafts
feel better to you, then you should use composite shafts. Lightweight shafts may work
better for less physical golfers, and shock-absorbing shafts may be a
medical necessity for golfers with joint problems. Unfortunately, they cost
more, sometimes twice the cost of steel-shafted irons. Even worse, if you use fiberglass shafts, you should
use good ones, and that gets pricey.
The stiffness of the shaft has no effect on trajectory in an iron.
Its true that a softer shaft does allow the club to toe-down more at
impact (see shaft bowing), but
that is only a problem in extreme cases or for very good
golfers. In most cases, the shaft stiffness of your irons is a
matter of preference, to produce the best feel for you.
Swingweight and Balance- Swingweight is one measure of the balance of a
club; that is, how heavy it feels when you swing it.
"D2" is the traditional norm, but there is no
"right", and many struggling golfers benefit from a
heavier feel.. We can build a set that feels most
comfortable to you, and encourages proper timing.. The only real standard for
swingweight, is that all the clubs in your set feel to you as if
they balance the same. Some designers use a more scientific
approach to balance, basing it on the dynamic moment of inertia
about the length of the club, rather than static swingweight.
That's certainly a more modern approach to the "balance"
problem, but I don't think even the most ardent supporter would
claim that they have reached the final definition of
"balance" in a golf club. Balance is based on feel,
but remains an intangible, and the only reliable way to tell if a
club balances properly for you is to swing is a few
times. If you have a "favorite" club, take
it to your clubfitter so he can try to adjust the rest of your clubs
to a balanced feel similar to it. |